Superhero Movies News

Sam Raimi Chats About James Franco, 'Spider-Man 4' and 'World of Warcraft'

With Oz the Great and Powerful arriving in theaters this weekend, director Sam Raimi is making the rounds at various press junkets. Watch our exclusive cast interviews before getting your tickets and collectible Fandango Oz gift cards.

Meanwhile, Vulture talked with Raimi about a number of projects. The conversation covered a number of topics including Raimi's thoughts on Avengers, Anne Hathaway in The Dark Knight Rises and a couple of blockbuster movies he never made – Spider-Man 4 and World of Warcraft. Here are a few of the highlights.

His first impressions of James Franco:

I thought he was an incredibly talented young man, and a little smug. But as I got to know him, he only improved as an actor, and I saw him come out of his shell a little bit to become a more generous actor.  

On what happened with Spider-Man 4:

 It was simply that we had a deadline and I couldn't get the story to work on a level that I wanted it to work. I was very unhappy with Spider-Man 3, and I wanted to make Spider-Man 4 to end on a very high note, the best Spider-Man of them all. But I couldn't get the script together in time, due to my own failings, and I said to Sony, "I don't want to make a movie that is less than great, so I think we shouldn't make this picture. Go ahead with your reboot, which you've been planning anyway." And [Sony co-chairman] Amy Pascal said, "Thank you. Thank you for not wasting the studio's money, and I appreciate your candor." 

On the biggest obstacle that faced World of Warcraft, which now has Duncan Jones directing:

Robert [Rodat] wrote the screenplay, and only once he was done did we realize that [Warcraft developer] Blizzard had veto power, and we didn't know that. And they had never quite approved the original story we pitched them. Those reservations were their way of saying, "We don't approve this story, and we want to go a different way," so after we had spent nine months working on this thing, we basically had to start over. And Robert did start over, but it was taking too long for the people at Blizzard, and their patience ran out.

Got your interest? Go read the full interview at Vulture.

 

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